![]() The parameters and leveled upgrades of the Shape Changer, Gruns and Hippogryph have been adjusted.īouquet slightly adjusted the parameters. The Shape Changer can now transform into a Hippogryph - a flying beast when choosing the Path of Dexterity. Ratmen are no longer susceptible to wound decay. Ĭultists (spawn of Chaos and demonologists) no longer experience a decrease in morale from the presence of demons in the squad. ![]() The ability to use "Magic Spark" on a random nearby enemy warrior has been added to the Magic Crystal.įor the Incarnation of Water, the following parameters have been adjusted: health (20-> 28), firing power (7-> 9), firing range (4-> 5), ammunition supply (5-> 6) and level improvements. The captured soul has decreased protection (20-> 14), protection from a shot (40-> 28) and resistance (5-> 4). From the tenth level, he can get "Vitality +20". Each level of this ability increases the attack of the warrior himself, as well as the level of the demon remaining after his death by 1. Troops received a new ability "Gnoll Power" - when any gnoll with this ability dies, one of the remaining on the battlefield "absorbs" its power, increasing the indicator of its similar ability. When attacking an enemy province, if the guards retreat - by choosing the "Let them go" option, the hero's squad will receive a quarter of the experience relying on its destruction.Įvery 85 turns, you can build one more building in the province, and hire one more province guard. Rebellions of demons in the squad of heroes can now be turned off (option "Daemonic Rebells", set the value to "0"). When recruiting a warrior, he can receive warriors or items that are more suitable for his characteristics. The Wizard's starting spell pool has been expanded and tied more strongly to the hero's starting skill. The number and composition of the starting warriors for all classes of heroes can vary. The Commander's starting troops already have some experience. If it is higher, a higher level creature is summoned / raised than the corresponding skill allows, if lower, then a lower one.Īdded spells that summon lesser spirits of earth, fire and water. ![]() Spells of summoning creatures and raising undead can now have a power modifier other than 100. The T4 slot is now available to the Mage / Archmage, but only for the undead (with the maximum pumping of Necromancy). Patch notes in English based on Google translateĪdded minor spirits of earth, fire and water. ![]() ![]() Most recent Russian New Horizon version has been translated to English ![]()
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